who am I really?
2024
VR Experience
who am I really? is a VR scene of my body in a college dorm room, a metaphorical space where I first began to self-actualize. Using photogrammetry and 3D scanning, I explore my body as both asset and material, capturing the self in digital form. The mirror serves as a portal, inviting reflection on the relationship between physical and digital identities.
Glitches and imperfections emerge in the process, prompting a deeper question: Can the digital self truly self-actualize? Is this digital body an extension of my own, or is it something entirely separate? If it’s not my body, then what is it?